
They only effect a few parts and are annoying if you forgot to Quicksave.

This Kraken was largely fixed much earlier in the KSP development, with a system officially named "Krakensbane" which changed the reference point from Kerbin to the current vessel, thus reducing the rounding errors that started the chain reaction. Unlike the Cthulhu, the Kraken tends to attack when exiting the Map View and IVA mode. The Kraken may also force parts slowly through each other and result in catastrophic explosions. General Kraken only breaks a few parts of a spacecraft which may then collide and result in explosions. General Kraken or The Kraken mainly occurs during interplanetary travel.

This is a list of bugs that are attributed to the Kraken bug but are actually the result of physics glitches.
Kerbal space program kraken code#
The high velocities caused floating-point errors in the code which caused parts to be slightly misaligned or misplaced on the ship which would in turn cause the physics engine to detect the parts breaking off or colliding.Ī fix was implemented in 0.17, involving offsetting velocity to the universe around the vessel meaning that the focused vessel will always be at a low speed. The cause was that KSP prior to 0.17 would move the ship in space, instead of moving space around the ship. The bug could be triggered by moving at high velocities in the game. The Deep Space Kraken was a famous bug and is namesake of other bugs in Kerbal Space Program. Since the original bug was fixed, "Kraken" has become a symbol for many bugs, which are often not related to the original bug. The name Kraken comes from the legendary deep-sea creature that supposedly attacked and sometimes destroyed ancient sailors' ships, a good analogy for "something" unexplainedly attacking and destroying players' ships.

If there is too many craft in a game, when you start game for second, these craft may move to other location and break your base.The Deep Space Kraken was the name given by the community to a bug prior to version 0.17. In 1.12.3, this resulted in the planets overlapping before the game crashed for me. In Danny2462's video, 'Distance Did This', he shows that controlling a vessel that is really far away, if the solar system is wobbly, going to Tracking Station, then controlling a vessel on Kerbin, you can cause a variety of effects including the planet's terrain breaking. I don't know any way to do this, see Youtube or browse on the net. The Kraken Handbook contains knowledge about the Krakens and their uses (Nerem will be so happy!), and you can help us by adding your knowledge about the Krakens to this page (summoning, new krakens, uses…). That would be more interesting to research and use them, rather than avoid them. There's too much Krakens in KSP, even if many are left to uncover.
