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Two computers playing team fortress classic behind a router
Two computers playing team fortress classic behind a router







The Demoman is the best character to defend. Snipers do more damage when the lightning symbol is fully charged. If you are injured and near your own base go into the cabinets in Resupply to heal completely. Use your body to block enemy bullets from reaching your Medic.Know when to retreat. That means have an eye on him and kill everything that attacks him. You crit far more often when close by because of the immense amount of bullets in your gun. A good hit with the Wrench can kill a spy.ĭon't try to kill something from the distance with a Heavy. Remove sappers and repair Sentries and other equipments with your Wrench. A Dispenser heals faster than staying to long in the water subtractsĮngineers: Hit anyone coming near your position, it could be a spy. Sentry Guns, Dispenser and Teleporters can be placed in the water as well. Move Teleporter entries and exits frequently if the situation changes. Start when the map begins by placing an entrance next to your base, run back in to get your metal filled up and continue. Reverse order in Sudden Death games unless the enemy is know for rushing your base.Įngineer: Build Teleporters. No Medic as well because it becomes obvious that you are a spy if you do not heal someone that requests it.Įngineer: First the Sentry, then the Dispenser. This means no Heavy, no Soldier, no Scout. Remember to change classes that you disguise as frequently.ĭon't disguise as classes that are either faster or slower than a Spy. Use your sapper while in disguise as a spy. (Attacking the Engineer reveals the true colors of the spy which means the Sentry gun will attack him. Spies: First the sentry, then the Engineer. Spies always use a nickname of the enemy team when disguised. Pyros are less effective when running after someone. The best place is behind or under objects.Ī sentry gun can kill the Engineer who build it if he stands in the way of the rockets and bullets. This way everyone can take them out from that distance without getting hurt at all.

two computers playing team fortress classic behind a router

This includes the houses in Gravelpit, the hole when entering the base in 2Fort or the balcony in 2Fort.Ī good medic is able to make two players invulnerable with his medic gun by pointing it to each player alternately.ĭon't place Sentries, Dispensers or Teleporters in places that can be seen from a distance. Use Rocketjumps and Bombjumps to reach roofs or places that other players can't. Overcharge will be ready when the map begins, switch to a heavy then. Use this to your advantage on maps where you have to wait 50 seconds before they start by healing either a Demoman or a Soldier who do Rocket / Bombjumps.

two computers playing team fortress classic behind a router

Overcharge fills faster when healing injured team members. ThisĪ medic boosts health of the player that he hits his medic gun with by 150 Hitpoints. Water stops the flames if players have been hit by a Pyro if the character can swim in it. Players exit teleporters always facing the same direction Hitting or coming close to an invisible spy reveals his location for a short time. You can almost walk through team members, if you meet someone that is blocking it is most likely a spy. That means you do not start as Sniper if your team already has 4 and no Engineer at all.Įvery weapon makes less damage over distance except the rifle of the Sniper and the nades of the Demoman Activate Fast Weapon Switching in the options to switch the weapons faster when using the mouse wheel.Ī good teamplayer selects a class that is needed to play in a certain situation.









Two computers playing team fortress classic behind a router